Skip to Main Content
Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization
book

Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

by Alejandro Terrazas, John Ostuni, Michael Barlow
November 2002
Intermediate to advanced content levelIntermediate to advanced
848 pages
19h 59m
English
Sams
Content preview from Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

Inside the Rendering Pipeline

As we have said, 3D graphics involves creating a 3D model, establishing a viewing volume, and then rendering that viewing volume as a 2D plane. A pretty standard series of steps is used in creating the pixels that are ultimately put on the screen. This series of steps is frequently referred to as the rendering pipeline. The vast majority of 3D APIs follow these steps (shown in Figure 10.6). The top row refers to the five basic steps in the pipeline with the arrow indicating the order of steps. The bottom row indicates roughly where Java 3D fits into this picture. Note, however, that major differences exist in what specifically happens at each step.

Figure 10.6. Schematic of the typical rendering pipeline.

You will ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Reinventing the Organization for GenAI and LLMs

Reinventing the Organization for GenAI and LLMs

Ethan Mollick
JavaFX 9 by Example

JavaFX 9 by Example

Carl Dea, Gerrit Grunwald, José Pereda, Sean Phillips, Mark Heckler

Publisher Resources

ISBN: 0672320940Purchase book