Skip to Main Content
Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization
book

Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

by Alejandro Terrazas, John Ostuni, Michael Barlow
November 2002
Intermediate to advanced content levelIntermediate to advanced
848 pages
19h 59m
English
Sams
Content preview from Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

Adding 3D Sound

Three dimensional sound can add to the feeling of immersion in a virtual environment, but it generally isn't as important as lighting or 3D user interaction. As has been stated often in this book, spatial navigation in the real world is multisensory in nature. As with any spatial cue, lack of or improper use of aural cues will detract from the user's feeling of immersion.

Java 3D has a fairly sophisticated 3D Sound model that can be used to advantage in many situations. At present, the Java 3D Sound model is based on panning only. Panning is the gradual switching between speakers. When we develop our 3D shopping mall demonstration in Chapter 14, we will use the JMF Sound Player in conjunction with the Java 3D Sound classes.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Reinventing the Organization for GenAI and LLMs

Reinventing the Organization for GenAI and LLMs

Ethan Mollick
JavaFX 9 by Example

JavaFX 9 by Example

Carl Dea, Gerrit Grunwald, José Pereda, Sean Phillips, Mark Heckler

Publisher Resources

ISBN: 0672320940Purchase book