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Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization
book

Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

by Alejandro Terrazas, John Ostuni, Michael Barlow
November 2002
Intermediate to advanced content levelIntermediate to advanced
848 pages
19h 59m
English
Sams
Content preview from Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

Using 3D Geometry

Creating geometry is usually the most frustrating part of developing a 3D scene. Java 3D provides utilities for making basic geometric elements (for example, the Box used in our examples so far) and many scenes can be developed using these supplied elements. It is recommended that the beginning Java 3D programmer begin with these and not get too bogged down laying out vertices and faces (although doing so is enlightening). A brief summary of the geometry classes follows, but before that we should examine the basic elements of developing geometry in, or as will be seen shortly, for Java 3D.

The reason we emphasize creating geometry for Java 3D is that it is possible and sometimes highly desirable to use a third-party package ...

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Publisher Resources

ISBN: 0672320940Purchase book