Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization
by Alejandro Terrazas, John Ostuni, Michael Barlow
Introduction to Sensors
The use of sensors is a fairly advanced topic in 3D graphics and generally refers to detecting or sensing some signal in the environment. In 3D graphics, it is usually some movement of the user that we want to sense. Common forms of motion sensing are those involving joysticks, head tracking, motion suits, and hand/arm movements.
Developing a sensor requires some knowledge of how device drivers work. A device driver is software that helps a computer communicate with a hardware device. To fully explore this topic, you should have access to an input device such as a head tracker or special mouse (for example, the Magellan Space Mouse). However, we are able to approximate the workings of special devices using a simulated ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access