November 2002
Intermediate to advanced
848 pages
19h 59m
English
Video texturing is an important technique that allows the developer to put live or prerecorded digital video on surfaces in the 3D environment. Typical applications that would make use of video texturing would be a 3D chat room, a 3D shopping mall application, or a video game with dynamic and naturalistic texturing.
From a JMF standpoint, we need to write a class that implements the VideoRenderer interface. The question is where. Recall that a VideoRenderer is a subinterface of Renderer, which is in turn a subinterface of Plug-In. A Plug-In accepts data in a particular format and performs some process including output. In the case of our Plug-In, we want to output data on to the screen. ...