July 2002
Intermediate to advanced
336 pages
8h 40m
English

Recently I’ve been attempting to delay brain fossilization by studying all the nifty new programming techniques that have been invented since I was in school. I started with C++ and Object-Oriented programming. They say there’s no zealot like a convert, and I’ve become something of a C++ weenie. I am now progressing through generic programming, aspect-oriented programming, partial evaluation, and generative programming. I find all this enormously exciting in theory, but what I’m really interested in is whether all these tricks work in the real world of graphics programming. My answer ...
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