Chapter Eighteen

Optimizing C++ Vector Expressions

July-August 2000

u18-01-9781558608603

Recently I’ve been attempting to delay brain fossilization by studying all the nifty new programming techniques that have been invented since I was in school. I started with C++ and Object-Oriented programming. They say there’s no zealot like a convert, and I’ve become something of a C++ weenie. I am now progressing through generic programming, aspect-oriented programming, partial evaluation, and generative programming. I find all this enormously exciting in theory, but what I’m really interested in is whether all these tricks work in the real world of graphics programming. My answer ...

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