Time for action – pick a brick (crosshairs with ray casting)
You want the player to aim and click one of the cubes. You want to identify the selected cube, and make it rotate.
- Start by implementing the
AnalogListener
object on theAnalog()
method to test for our left-click action,MAPPING_ROTATE
. Remember, we chose theAnalogListener
object because rotation is a continuous motion.private AnalogListener analogListener = new AnalogListener() { public void onAnalog(String name, float intensity, float tpf) { if (name.equals(MAPPING_ROTATE)) { // implement action here } } };
- To identify what was clicked, we use methods from the
com.jme3.collision
package. Replace the implement action here comment with the following code; first we create an empty results ...
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