Time for action – flying cannon balls
Let's keep the default navigational inputs in our PhysicsFallingBricks.java
, and simply add a shoot action. Every time the user clicks, you want to shoot a cannon ball from the camera position forward.
- Write a
shootCannonBall()
method that creates a new physical geometryballGeo
from ourballMesh
shape andstoneMat
material. ThesetLinearVelocity()
line defines the initial speed and direction of the object. In this case, we accelerate the cannon ball forward.public void shootCannonBall() { Geometry ballGeo = new Geometry("cannon ball", ballMesh); ballGeo.setMaterial(stoneMat); ballGeo.setLocalTranslation(cam.getLocation()); rootNode.attachChild(ballGeo); ballPhy = new RigidBodyControl(5f); ballPhy.setCcdSweptSphereRadius(.1f); ...
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