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Joy of Patterns: Using Patterns for Enterprise Development, The by Brandon Goldfedder

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simhand.h

// Simulated Player  hand header
// Brandon Goldfedder

#ifndef _SIMULATEDPLAYERHAND
#define _SIMULATEDPLAYERHAND

#include "stdhand.h"

class SimulatedPlayerHand: public StandardBlackJackHand {
public:
   SimulatedPlayerHand(const char* name, Displayer
   *displayer);
   ~SimulatedPlayerHand();
   TURN_RESULT TakeTurn();
   const char* const GetIdentity() const;
private:
   char* id;
   };

#endif

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