Moving a Limb
MoveableLimb
allows a limb to be moved around the x-, y-, and z-axes. This is achieved by affecting the xAxisTG
, yAxisTG
, and zAxisTG TransformGroup
s in the limb's subgraph.
MoveableLimb
maintains range information for the three axes and ignores rotations that would move the limb outside of those ranges. If a range isn't specified, then it will be assumed to be 0 (i.e., rotation is not possible around that axis). The programmer calls setRanges()
or setRange()
to initialize the range details for different axes:
// globals: the axis ranges private double xMin, xMax, yMin, yMax, zMin, zMax; public void setRanges(double x1, double x2, double y1, double y2, double z1, double z2) { setRange(X_AXIS, x1, x2); setRange(Y_AXIS, y1, y2); setRange(Z_AXIS, z1, z2); } public void setRange(int axis, double angle1, double angle2) // set the range for axis only { if (angle1 > angle2) { System.out.println(limbName + ": wrong order... swapping"); double temp = angle1; angle1 = angle2; angle2 = temp; } if (axis == X_AXIS) { xMin = angle1; xMax = angle2; } else if (axis == Y_AXIS) { yMin = angle1; yMax = angle2; } else { // Z_AXIS zMin = angle1; zMax = angle2; } } // end of setRange()
The methods initialize the xMin
, xMax
, yMin
, yMax
, zMin
, and zMax
globals and ensure the ranges are given in the right order.
Rotations are processed by updateLimb()
, which is called from the Figure
object with axis and angle arguments:
public void updateLimb(int axis, double angleStep) // Attempt to rotate ...
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