Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Comparing NetFourByFour and FourByFour

Many classes in NetFourByFour are similar to those in FourByFour; this is a consequence of keeping the game logic on the client side.

The Positions class, which manages the on-screen markers is unchanged from FourByFour. PickDragBehavior still handles user picking and dragging, but reports a selected position to NetFourByFour rather than to Board. The game data structures in Board are as before, but the tryMove() method for processing a move and the reportWinner() are different. WrapNetFourByFour is similar to WrapFourByFour but utilizes the OverlayCanvas class rather than Canvas3D.

The NetFourByFour class is changed since the networking code for the client side is located there. FBFWatcher is used to monitor messages coming from the server, so it is new.

Game Initialization in the Client

The network initialization done in NetFourByFour consists of opening a connection to the server and creating a FBFWatcher thread to wait for a response:

    // globals in NetFourByFour
    private Socket sock;
    private PrintWriter out;
   
   
    private void makeContact()   // in NetFourByFour
    {
      try {
        sock = new Socket(HOST, PORT);
        BufferedReader in  = new BufferedReader(
                                  new InputStreamReader( sock.getInputStream() ));
        out = new PrintWriter( sock.getOutputStream(), true );
   
        new FBFWatcher(this, in).start();  // start watching server
      }
      catch(Exception e)
      { System.out.println("Cannot contact the NetFourByFour Server");
        System.exit(0);
      }
    }  // end of makeContact()

A consideration of Figure ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page