Watching the Server
A TourWatcher thread monitors the server's output, waiting for messages. The message types are listed below with a brief description of what the TourWatcher does in response:
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create n x z Create a distributed sprite in the local world with name n at position (x, 0, z). By default, the sprite will face forward along the positive z-axis.
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wantDetails A P The client at IP address A and port P is requesting information about the local sprite on this machine. Gather the data and send the data back in a "
detailsFor" message.-
detailsFor n1 x1 z1 r Create a distributed sprite with the name n1 at location (x1,0,z1), rotated r radians away from the positive z-axis.
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n <move or rotation command> <command>can be one offorward,back,left,right,rotCClock, orrotClock. The distributed sprite with namenis moved or rotated.rotCClockis a counter-clockwise rotation, androtClockis clockwise.-
n bye A client has left the world, so the distributed sprite with name n is detached (deleted).
The activities using these messages are shown in Figures Figure 32-6, 32-7, and 32-8.
Almost all the messages are related to distributed sprites in the local world: creation, movement, rotation, and deletion. Therefore, these tasks are handled by TourWatcher, which maintains its sprites in a HashMap, mapping sprite names to DistTourSprite objects:
private HashMap visitors; // stores (name, sprite object) pairs
The run() method in TourWatcher accepts a message from the server and tests the ...
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