Watching the Server
A TourWatcher
thread monitors the server's output, waiting for messages. The message types are listed below with a brief description of what the TourWatcher
does in response:
-
create n x z
Create a distributed sprite in the local world with name n at position (x, 0, z). By default, the sprite will face forward along the positive z-axis.
-
wantDetails A P
The client at IP address A and port P is requesting information about the local sprite on this machine. Gather the data and send the data back in a "
detailsFor
" message.-
detailsFor n1 x1 z1 r
Create a distributed sprite with the name n1 at location (x1,0,z1), rotated r radians away from the positive z-axis.
-
n <
move or rotation command>
<
command>
can be one offorward
,back
,left
,right
,rotCClock
, orrotClock
. The distributed sprite with namen
is moved or rotated.rotCClock
is a counter-clockwise rotation, androtClock
is clockwise.-
n bye
A client has left the world, so the distributed sprite with name n is detached (deleted).
The activities using these messages are shown in Figures Figure 32-6, 32-7, and 32-8.
Almost all the messages are related to distributed sprites in the local world: creation, movement, rotation, and deletion. Therefore, these tasks are handled by TourWatcher
, which maintains its sprites in a HashMap
, mapping sprite names to DistTourSprite
objects:
private HashMap visitors; // stores (name, sprite object) pairs
The run()
method in TourWatcher
accepts a message from the server and tests the ...
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