Drawing touches
To illustrate one possible scenario for reacting to the touch input, let's draw a circle every time the user touches (or clicks) the screen.
A Widget
has an on_touch_down
event that will come in handy for this task. We're interested in just the coordinates of every touch for the time being, and they are accessible as follows:
class CanvasWidget(Widget): def on_touch_down(self, touch): print(touch.x, touch.y)
This example prints the position of touches as they occur. To draw something on the screen instead, we will use the Widget.canvas
property. Kivy's Canvas
is a logical drawable surface that abstracts away the underlying OpenGL renderer. Unlike the low-level graphical API, the canvas is stateful and preserves the drawing instructions ...
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