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Kivy - Interactive Applications and Games in Python
book

Kivy - Interactive Applications and Games in Python

by Roberto Ulloa
June 2015
Intermediate to advanced
206 pages
4h 32m
English
Packt Publishing
Content preview from Kivy - Interactive Applications and Games in Python

Drawing basic shapes

Before starting, let's introduce the Python code that we will reuse in all the examples of this chapter:

1. # File name: drawing.py
2. from kivy.app import App
3. from kivy.uix.relativelayout import RelativeLayout
4. 
5. class DrawingSpace(RelativeLayout):
6.     pass
7. 
8. class DrawingApp(App):
9.     def build(self):
10.         return DrawingSpace()
11. 
12. if __name__=="__main__":
13.     DrawingApp().run()

We created the subclass DrawingSpace from RelativeLayout. It could have been inherited from any Widget but using RelativeLayout is generally a good choice for graphics because we usually want to draw inside the widget, and that means relative to its position.

Let's start with the canvas. There are basically two types of instructions that ...

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Publisher Resources

ISBN: 9781785286926