7 Sources and Sinks
This chapter covers
- Sources, where CloudEvents come from and where to send them
- Sinks, a key field of Sources
- How to create, update, and inspect a Source
- What SinkBinding is and how it works
- Inbuilt and third-party Sources for Eventing
Sources and their slightly less visible companion, Sinks, are the bread-and-butter concepts you use most often in Knative Eventing. Quickly revisiting: a Source describes a thing that can emit CloudEvents and a place (the Sink) where those events should be sent. Sources are the canonical way of describing how CloudEvents will move between points in a Knative Eventing design. Luckily, these are not super-complicated, so this chapter will be relatively brief.
7.1 Sources
In this section, I’m ...
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