Enhance your Kotlin programming skills by building 3 real-world applications
About This Book
Who This Book Is For
This book is for those who are new to Kotlin or are familiar with the basics, having dabbled with Java until now. Basic programming knowledge is mandatory.
What You Will Learn
Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin
Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You'll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker.
By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.
Style and Approach
Here we will build three exciting projects in Kotlin which will demonstrate how to effectively use Kotlin language constructs
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