Chapter 1. Getting Started with Lisp
This chapter begins with an introduction to the various dia lects of Lisp. Then we’ll talk a bit about ANSI Common Lisp, the dialect that we’ll be using in this book. Finally, you’ll get started by installing and testing CLISP, the implementation of ANSI Common Lisp that will let you run all the Lisp games you’re going to be creating!
Any language that obeys the central principles of Lisp is considered a Lisp dialect. Since these principles are so simple, it’s not surprising that literally hundreds of dialects of Lisp have been created. In fact, since so many budding Lispers create their own Lisp dialect as an exercise, there may be thousands of partially completed Lisps slumbering in long-abandoned ...