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Land of Lisp
book

Land of Lisp

by Conrad Barski M.D.
November 2010
Intermediate to advanced
504 pages
12h 45m
English
No Starch Press
Content preview from Land of Lisp

Implementing Dice of Doom, Version 1

Let’s start coding this game in Lisp. As we discussed in the previous chapter, this game will contain both clean, functional code and dirty, imperative code. You’ll be able to tell in which category a block of code fits by the “clean/functional” or “dirty/imperative” icon next to it.

Defining Some Global Variables

First, we’ll create some global variables that define the basic parameters for our game:

 (defparameter *num-players* 2)
 (defparameter *max-dice* 3)
 (defparameter *board-size* 2)
 (defparameter *board-hexnum* ...
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Publisher Resources

ISBN: 9781593272814Errata Page