WORLD OF COMBAT

The wizard and the warrior occupy two separate but convergent worlds. The warrior's world is a place of combat, replete with allies and antagonists, courage and cowardice, honor and betrayal, strength and weakness. At times this world is dangerous and destructive—war really is hell. Most great warriors will agree that one of the noblest and most consistent human endeavors is the search for peace, for a way to avoid war's terrible costs. Yet conflict remains endemic. An organization that lacks warriors puts itself at great risk of being overrun by a group that does have them.

This is not to suggest that warrior leaders are always beneficial to an organization. Some become so obsessed with winning that they lose sight of the company's ...

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