Chapter 6

Wicked Problems and MUVEs: Understanding Human Interactions through Multiuser Virtual Environments

B. G. McCarter

Welcome to a dramatically evolving world! We have seen an unprecedented explosion of information the last several years, bringing us to 2012. (For example, refer to Appendix E.)

Our efforts to develop technology to greater aid our succeeding in this ever-changing landscape are resulting in the Information Age giving way to the Conversation Age. People are interacting on a global scale, often in synchronous time. They are sharing information, self-organizing to move goals and organizational missions forward, and emergence (unpredictable and unplanned consequences of those interactions) is driving even more complexity.

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