© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
J. N. Rosenfield BoeiraLean Game Development https://doi.org/10.1007/978-1-4842-9843-5_10

10. Test, Code, Test

Julia Naomi Rosenfield Boeira1  
(1)
Winnipeg, MB, Canada
 

One of the most important steps when a building game is writing the code and testing it. Although a game is artistic software, it still needs to be coded and tested. Therefore, this chapter explains what kinds of tests can be performed, how to elaborate on test cases, and how to automate this process for code and art.

What is the best way to start this process?

The game design is done, but how do you turn the game design into a game with the least number of possible bugs? You can use software ...

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