© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
J. N. Rosenfield BoeiraLean Game Development https://doi.org/10.1007/978-1-4842-9843-5_6

6. Generating Hypotheses

Julia Naomi Rosenfield Boeira1  
(1)
Winnipeg, MB, Canada
 

Along with the creation of minimum viable games (MVGs), hypotheses are one of the most important parts of an inception because they guide and measure your product through iterations. The MVGs determine which set of activities must be done, while hypotheses allow you to validate if your MVGs have the desired effect and if the product’s vision is being met.

The first generation of hypotheses is intuitive because it’s part of the inception, which is the initial stage of development. But what ...

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