December 2013
Beginner
292 pages
6h 36m
English
CHAPTER 3
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2D Graphics, Coordinates, and Game State
After completing this chapter, you will be able to:
Introduction
Most games these days use graphics in some form or another to represent or communicate their state, and 2D games are no different. Whether they use a texture used to represent a hero character or particles to show an explosion, ...
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