CHAPTER 3

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2D Graphics, Coordinates, and Game State

After completing this chapter, you will be able to:

  • Control the game window size
  • Create and use a custom C# class to support the drawing and simple behaviors of textures
  • Differentiate between pixel and user-defined coordinate systems
  • Design and create your own coordinate system that best supports your game
  • Create simple game objects
  • Create a simple game state

Introduction

Most games these days use graphics in some form or another to represent or communicate their state, and 2D games are no different. Whether they use a texture used to represent a hero character or particles to show an explosion, ...

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