CHAPTER 3
2D Graphics, Coordinates, and Game State
After completing this chapter, you will be able to:
- Control the game window size
- Create and use a custom C# class to support the drawing and simple behaviors of textures
- Differentiate between pixel and user-defined coordinate systems
- Design and create your own coordinate system that best supports your game
- Create simple game objects
- Create a simple game state
Introduction
Most games these days use graphics in some form or another to represent or communicate their state, and 2D games are no different. Whether they use a texture used to represent a hero character or particles to show an explosion, ...
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