December 2013
Beginner
292 pages
6h 36m
English
CHAPTER 5
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Pixel-accurate collisions
After completing this chapter, you will be able to:
As you saw in the previous chapter, by including a few mathematical concepts and some software architecture principles, you can create game objects with more advanced and interesting behaviors while maintaining the simplicity and structure of your game implementation. This chapter continues in that same vein by further enhancing ...
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