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Learn 2D Game Development with C# by Robert Zhu, Kelvin Sung, Jack Keng-Wei Chang, Jebediah Pavleas

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CHAPTER 7

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Sprites, Camera, Action!

After completing this chapter, you will be able to:

  • Understand the components of sprite sheet animation
  • Create your own animation using a sprite sheet
  • Manipulate the game camera
  • Add audio to a game project for both music and sound effects

This chapter covers many of the additional concepts that are commonly needed to create full-featured and complete game projects, but were not introduced in previous chapters. These concepts include animation via sprite sheets, in-game camera manipulation, and audio for background music and cue effects. Animation, camera manipulation, and audio are often unnecessary for creating ...

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