CHAPTER 9

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Building Your First 2D Game

After completing this chapter, you will be able to:

  • Begin the designing of a 2D game
  • Enumerate and specify functionality of elements in your game
  • Translate the gaming element specification into C# classes
  • Appreciate and work with the accuracy supported by the GameTime class
  • Synthesize the preceding elements into a final fun game
  • Approach the evaluation of your own game
  • Begin investigation into the procedures to publish your final game

This chapter covers the process and implementation details of creating your own simple game using the concepts and techniques discussed throughout this book. It will demonstrate ...

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