Chapter     22

Managing Memory for Game Developers

This chapter is the first in the last part of this book, which will cover general game development topics that are important for new programmers to attempt to grasp. The first of these chapters is going to introduce you to the C++ memory model and the implications of using different types of memory.

Memory management is a very important topic in game development. All games go through a period in development where memory is running low and the art team would like some more for extra textures or meshes. The way memory is laid out is also vitally important to the performance of your game. Understanding when to use stack memory, when to use heap memory, and the performance implications of each are ...

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