Chapter    6

Sprites In-Depth

In this chapter, I focus on working with sprites. You can create sprites in numerous ways from individual image files and texture atlases. I also explain how to create and play sprite animations.

A texture atlas is a regular texture that contains more than one image. Often it’s used to store all animation frames of a single character in one texture, but it’s not limited to that—in fact, you can place any image into a texture atlas. The goal is to get as many images as possible into each texture atlas. To help create a texture atlas, you have a great tool to rely on called TexturePacker, also introduced in this chapter.

Sprite batching is a technique for speeding up the drawing of sprites. As the name implies, batching ...

Get Learn cocos2d 2: Game Development for iOS now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.