Chapter 16
Kobold2D Introduction
In more than two years of working with cocos2d, I found plenty of opportunity and need to improve the cocos2d development workflow by adding helpful code snippets, by extending cocos2d classes, by enabling easier cross-platform development, by automating often-repeated tasks, by simplifying the cocos2d upgrade process, and by providing complete and accurate documentation. Eventually, this culminated in the inception of Kobold2D, a game engine that is still very much based on cocos2d-iphone but improves the workflow for cocos2d developers.
The goal of Kobold2D is to make it easier for new developers to work with cocos2d while at the same time satisfying my own needs for a professional work environment (and I ...
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