Testing and Publishing
So you’ve spent months of your life hacking away at code, generating art resources, mixing audio, and making sure everything works in the Corona simulator. You’ve polished and you’ve tweaked and your game is ready for the eyes of someone other than yourself to check out. Or, maybe not—maybe it’s just time to see how it runs on a real device. (Of course, you probably would have done that before this point, but work with me on this one!)
In other words: it’s time to build and package your application in a form you can deploy to a real device and, perhaps, to others’ devices as well.
More than that, it might be time to publish your game to an app store and start seeing that sweet, sweet money come a-rollin’ ...