Introduction

Writing mobile apps is hard. Writing mobile games is even more so.

Why is that? Well, there are probably lots of reasons I could state, but one jumps to the forefront almost immediately: variety. The variety of platforms available today is staggering when you consider developing an application that runs everywhere. From iOS to Android, from BlackBerry to Windows Mobile, not to mention a number of lesser platforms, there are lots of places your app could run.

Even if you simply concern yourself with the two market-share leaders, iOS and Android, it’s still a daunting task to develop for both. Sure, you could always develop two versions of the same application targeted for each platform, and plenty of times that’s exactly what is done. ...

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