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Learn Functional Programming with Elixir
book

Learn Functional Programming with Elixir

by Ulisses Almeida
February 2018
Beginner
200 pages
4h 37m
English
Pragmatic Bookshelf
Content preview from Learn Functional Programming with Elixir

Appendix 1Adding Rooms to the Game

A game where you only face an enemy and find an exit isn’t that interesting. A game should have more challenges and places to explore. You can use your imagination to create additional interesting ideas for the game you built in Chapter 6, Designing Your Elixir Applications. Here are some suggestions that you can implement in your game:

 defmodule​ DungeonCrawl.Room.Triggers.Trap ​do
  alias DungeonCrawl.Room.Action
  alias Mix.Shell.IO, ​as:​ Shell
 
  @behaviour DungeonCrawl.Room.Trigger
 
 def​ run(character, %Action{​id:​ ​:forward​}) ​do
  Shell.info(​"​​You're walking cautiously and can see the next room."​)
  {character, ...
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