Skip to Content
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5
book

Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

by David Guerineau
June 2012
Beginner
412 pages
7h 28m
English
Apress
Content preview from Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

Chapter    4

Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause

This chapter will cover the first part of the creation of Break a Wall, a remake of the famous Breakout. Before you jump into the design of the game, I would like to cover a little bit of the game’s history.

Atari developed Breakout (Figure 4-1) in 1976. Released four years after the Pong, Breakout became an arcade game immediately. Later, Atari released video game console version of Breakout.

Image

Figure 4-1. Breakout original poster

Nolan Bushnell and Steve Bristow developed the game from an idea of having a one-player Pong game. The player ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Writing Game Center Apps in iOS

Writing Game Center Apps in iOS

Vandad Nahavandipoor
Professional CSS3

Professional CSS3

Piotr Sikora

Publisher Resources

ISBN: 9781430243564Purchase book