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Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5
book

Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

by David Guerineau
June 2012
Beginner
412 pages
7h 28m
English
Apress
Content preview from Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

Chapter    10

Device Internal Clock and Cyclic Movement: Non-Game Apps

Although the primary purpose of GameSalad is to create games, you can use it to create other applications, as long as your applications only require the framework available in GameSalad.

To illustrate this point, you will work on two projects. First, you will create an analog clock that will display the iOS device time and then you will create a metronome, as per Figure 10-1.

By using all your GameSalad knowledge you can create some very interesting apps. You will mostly use behaviors and concepts that you have seen previously, but I will introduce new concepts that could also be used in games.

Figure 10-1. The analog clock and the metronome

The purpose of this chapter ...

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Publisher Resources

ISBN: 9781430243564Purchase book