Chapter 6. Sprites In-Depth
In this chapter I'll focus on working with sprites. There are numerous ways to create sprites from single files and Texture Atlases. I will also explain how to create and play sprite animations.
A Texture Atlas is a regular texture that contains more than one image. Often it is used to store all animation frames of a single character in one texture, but it is not limited to that. In fact, you can place any image into a Texture Atlas. The goal is to get as many images as possible into each Texture Atlas. To help create a Texture Atlas, most cocos2d developers rely on the Zwoptex tool, which I'll also introduce in this chapter.
Sprite batching is a technique for speeding up the drawing of sprites. It speeds up drawing identical ...