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Learn iPhone and iPad cocos2d Game Development by Steffen Itterheim

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Chapter 15. Out of the Ordinary

This final chapter contains no source code. I'm not even going to talk much about cocos2d. Instead, I'd like to focus on where you can go after you've read this book—for example, to ask questions and to learn more. But you should also investigate which technologies may be useful to implement in your game, such as advertising, analytics, one of the many social networking libraries, and even server technology used in persistent world games.

Everything you ever wanted to know is probably somewhere on the Internet. It may simply be hiding. If you want to know where to find art, audio, and freelancers, I'll provide good starting points. And I'll continue to provide more information and links on my blog, so be sure to ...

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