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Learn Java with Math: Using Fun Projects and Games
book

Learn Java with Math: Using Fun Projects and Games

by Ron Dai
November 2019
Beginner
228 pages
2h 45m
English
Apress
Content preview from Learn Java with Math: Using Fun Projects and Games
© Ron Dai 2019
R. DaiLearn Java with Mathhttps://doi.org/10.1007/978-1-4842-5209-3_24

24. Classes in Object-Oriented Programming

Ron Dai1 
(1)
Seattle, WA, USA
 

An object is essentially a representation of a thing. An object has some attributes, just like everything has characteristics. However, a class in the programming world is primarily a data structure designed for a specific object. The class is also said to be a blueprint of an object. It keeps track of a bundle of related things about the object. These related things are known as fields, properties, and functions (or methods).

The fields are data members of a class. They must be declared and initialized before they are used. They are mostly for class internal use.

Some fields may serve as properties, ...

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