© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
K. Sharan, P. SpäthLearn JavaFX 17https://doi.org/10.1007/978-1-4842-7848-2_16

16. Understanding 3D Shapes

Kishori Sharan1   and Peter Späth2
(1)
Montgomery, AL, USA
(2)
Leipzig, Sachsen, Germany
 
In this chapter, you will learn:
  • About 3D shapes and the classes representing 3D shapes in JavaFX

  • How to check whether your machine supports 3D

  • About the 3D coordinate system used in JavaFX

  • About the rendering order of nodes

  • How to draw predefined 3D shapes

  • About the different types of cameras and how to use them to render scenes

  • How to use light sources to view 3D objects in scenes

  • How to create and use subscenes

  • How to draw user-defined 3D shapes in JavaFX

The examples of this ...

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