CHAPTER 19
Understanding 3D Shapes
In this chapter, you will learn:
- About 3D shapes and the classes representing 3D shapes in JavaFX
- How to check whether your machine supports 3D
- About the 3D coordinate system used in JavaFX
- About the rendering order of nodes
- How to draw predefined 3D shapes
- About the different types of cameras and how to use them to render scenes
- How to use light sources to view 3D objects in scenes
- How to create and use subscenes
- How to draw user-defined 3D shapes in JavaFX
What Are 3D Shapes?
Any shape, drawn in a three-dimensional space, having three dimensions (length, width, and depth) is known as a 3D shape. Cubes, spheres, ...
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