© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
A. BaimagambetovLearn JavaFX Game and App Development https://doi.org/10.1007/978-1-4842-8625-8_3

3. Entity-Component Case Study: Develop Pong

Almas Baimagambetov1  
(1)
Brighton, East Sussex, UK
 
We start our game development journey in this chapter, where we develop a clone of the Pong arcade game. We will start building your knowledge about the game development process with FXGL. Through this process, we will learn about
  • Entities and how they represent game objects

  • Components and how they add data and behavior to entities

  • Game world and how to perform queries to access specific entities in the world

Game objects form the fundamental concepts of any game. The ...

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