Commonly used collision detection techniques and how to implement ...
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
A. BaimagambetovLearn JavaFX Game and App Development https://doi.org/10.1007/978-1-4842-8625-8_44. Physics Case Study: Platformer Game
Almas Baimagambetov1
(1)
Brighton, East Sussex, UK
In this chapter, we will consider how important game physics is in the development of games. We will also see how physics is implemented in the FXGL game engine and how it can be used in FXGL games. More specifically, game physics typically serves two purposes: collision detection and simulations, both of which will be covered in the context of FXGL. By completing this chapter, you will learn the following:
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