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Learn JavaFX Game and App Development: With FXGL 17
book

Learn JavaFX Game and App Development: With FXGL 17

by Almas Baimagambetov
August 2022
Beginner
228 pages
3h 53m
English
Apress
Content preview from Learn JavaFX Game and App Development: With FXGL 17
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
A. BaimagambetovLearn JavaFX Game and App Development https://doi.org/10.1007/978-1-4842-8625-8_4

4. Physics Case Study: Platformer Game

Almas Baimagambetov1  
(1)
Brighton, East Sussex, UK
 
In this chapter, we will consider how important game physics is in the development of games. We will also see how physics is implemented in the FXGL game engine and how it can be used in FXGL games. More specifically, game physics typically serves two purposes: collision detection and simulations, both of which will be covered in the context of FXGL. By completing this chapter, you will learn the following:
  • Commonly used collision detection techniques and how to implement ...

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