The rendering pipeline in FXGL and abstractions over low-level drawing
The separation between the game and the UI layers
The particle system, its configuration, and how to use it within the game world
How to translate, rotate, and scale game and UI elements using ...
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
A. BaimagambetovLearn JavaFX Game and App Development https://doi.org/10.1007/978-1-4842-8625-8_66. Graphics, Visual Effects, and User Interfaces
Almas Baimagambetov1
(1)
Brighton, East Sussex, UK
Many visually complex features related to graphics and rendering will be discussed in this chapter. We will also cover the particle and the animation systems in FXGL in detail. In particular, we will consider
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