Chapter 1
Benefits of the New API
In this chapter I introduce you to OpenGL ES 2.0, and account for its increasing popularity compared to older graphic rendering APIs for embedded devices. I describe OpenGL ES 2.0’s support from computer-graphics communities and leading embedded and mobile device vendors, which helps to ensure its increasing popularity. Finally, I show how easy it is to get started with ES 2.0 on Android devices, when we take our first step towards game development, by creating a blank OpenGL surface view.
This chapter assumes you have some experience of setting up Android Software Development Kit (SDK) for Eclipse and installing SDK Platform for various API levels from SDK Manager.
Modern Graphic-rendering API
OpenGL ES ...
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