When designing and using a GUI, there are a number of common elements (often called widgets) that need to be considered. The following is a non-exhaustive list of widgets, and the options available, which may be limited by the graphical framework used:
- Input controls:
- Buttons: A widget that provides a simple way to trigger an event, such as confirming an action. The following screenshot shows an example of it:
- Text fields: Boxes that accept text input from the user:
- Checkboxes: Allows the user to make a binary (on/off) ...