Reactive programming

In Chapter 9, Composing Visual Interfaces, we saw how easy it is to handle events on widgets by attaching actor code blocks. We encountered several examples where a change or action in one face influenced another face—for example, clicking a button changes a text in a field. The text field reacted to the button because we explicitly coded an actor on the button.

Look at the following code snippet:

;-- see Chapter10/reactive1.red:point: [x: 3 y: 5]distance: square-root (point/x ** 2) + (point/y ** 2)print distance    ;== 5.8309518948453point/x: 2print distance    ;== 5.8309518948453    <-- doesn't change!distance: square-root (point/x ** 2) + (point/y ** 2)print distance    ;== 5.385164807134504  <-- changed

The distance word gives ...

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