1 Some basics
This chapter covers
- Introducing Rust
- Using comments (putting human-readable hints in your code)
- Some primitive types (simple numbers and other simple types)
- Type inference (how Rust knows the type)
- “Hello, World!” and printing
- Declaring variables and code blocks
- Shadowing (giving variables the same name)
This first chapter is as easy as Rust gets and has a bit of everything to get started. You’ll notice that even in Rust’s easiest data types, there’s a strong focus on the bits and bytes that make up a computer’s system. That means there’s quite a bit of choice, even in simple types like integers. You’ll also start to get a feel for how strict Rust is. If the compiler isn’t satisfied, your program won’t run! That’s a good thing—it ...
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