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Learn Sprite Kit for iOS Game Development
book

Learn Sprite Kit for iOS Game Development

by Leland Long
June 2014
Beginner content levelBeginner
256 pages
5h 38m
English
Apress
Content preview from Learn Sprite Kit for iOS Game Development

Chapter     2

SKActions and SKTextures: Your First Animated Sprite

The “Hello World” application was a good introduction to a few Sprite Kit fundamentals such as the SKScene, SKLabelNode, SKSpriteNode, and SKAction objects, but it was seriously lacking in functionality (unless your idea of a great game is to spawn 100 spinning spaceships faster than the next developer)!

In this chapter, you’re going to begin writing a game, entitled “Sewer Bros.” You will start by having a splash screen presented to the user, and when the user touches the screen to start a game, you will transition to a new screen and add an animated sprite to it. Each subsequent chapter will add more features and functionality until, upon reaching the end of the book, you will ...

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Publisher Resources

ISBN: 9781430264408Purchase book