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Learn Sprite Kit for iOS Game Development
book

Learn Sprite Kit for iOS Game Development

by Leland Long
June 2014
Beginner content levelBeginner
256 pages
5h 38m
English
Apress
Content preview from Learn Sprite Kit for iOS Game Development

Chapter     5

More Animated Sprites: “Enemies” and “Bonuses”

The Opposition

So far, this game is a solo endeavor of running and jumping endlessly without any apparent objective. In the words of my little cousin, “It’s lame!” That’s just a wee bit pessimistic, but it is a fairly accurate assessment.

Well, it’s time to change all that. In this chapter, you’ll generate some bad guys to liven things up a bit.

Before doing so, you need to move some code around to increase readability and organization. You’ll pull the ledge and brick base creation out of the initWithSize method and into a separate method called createSceneContents, which is located in the SKBGameScene.m file and inserted immediately below initWithSize:

        [self addChild:backdrop]; ...
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Publisher Resources

ISBN: 9781430264408Purchase book