The basic functionality of a scene

The best way to explore the functionality of a scene is by looking at an example. In the source code for this chapter, you can find the 01-basic-scene.html example. We'll use this example to explain the various functions and options a scene has. When we open this example in the browser, the output will look similar to what's shown in the next screenshot (and remember that you can use the mouse in combination with the a, s, and d keys to move, zoom, and pan around the rendered scene):

60 FPS (1-60)

This looks like the examples we saw in Chapter 1Creating Your First 3D Scene with Three.js. Even though the ...

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