At the beginning of this chapter, we used a THREE.Sprite object to render single particles with the THREE.CanvasRenderer and the THREE.WebGLRenderer. These sprites were positioned somewhere in the 3D world, and their size was based on the distance from the camera (this is also sometimes called billboarding). In this section, we'll show an alternative use of the THREE.Sprite object. We'll show you how you can use THREE.Sprite to create a layer similar to a head-up display (HUD) for your 3D content using an extra THREE.OrthographicCamera instance. We will also show you how to select the image for a THREE.Sprite object using a sprite map.
As an example, we're going to create a simple THREE.Sprite object that moves from ...